![]() You're going to need a minimum of 111 Intelligence and 111 Dexterity to satisfy gem requirements. Amulet: Damage | Life | Mana/Mana Regen | Armor & Evasion | Ele Res | Int or Dex.Rings: Damage | Life | Armor & Evasion | Mana/Mana Regen | Ele Res | Int or Dex.Belt (Rustic Sash): Weapon Elemental Damage | Life | Armour | Ele Res.Boots: Life | Movement Speed | Armor & Evasion | Ele Res.Gloves: Attack Speed | Damage | Life | Armor & Evasion | Ele Res.Chest: Life | Armor & Evasion | Ele Res | Int or Dex.Helm: Life | Armor & Evasion | Ele Res | Int or Dex.The inherent Level 15 AoE is not ideal either as we slot that gem already for our HoA and it superfluously inflates the cost of MS if you choose to socket it into your weapon. I would suggest you do the same as the Mahori's suffers from relatively low DPS, reduced AS, and the punishment to movement speed. And I'm running a 500 DPS mace over the Marohi's I have. Decent rares will still drive this build just fine. If you can get them, awesome, if not, don't fret. However, the following do add a lot of value, especially Lightning Coil. There is no mandatory gear for this build and just like its predecessors, it is very, very economical to run. ![]()
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